Friday, 16 December 2011

The Disciplines of Artificial Intelligence


The Disciplines of Artificial Intelligence

The subject of artificial intelligence spans a wide horizon. It deals with the various kinds of knowledge representation schemes, different techniques of intelligent search, various methods for resolving uncertainty of data and knowledge, different schemes for automated machine learning and many others. Among the application areas of AI, we have Expert systems, Game-playing, and Theorem-proving, Natural language processing, Image recognition, Robotics and many others. The subject of artificial intelligence has been enriched with a wide discipline of knowledge from Philosophy, Psychology, Cognitive Science, Computer Science, Mathematics and Engineering. Thus in fig. , they have been referred to as the parent disciplines of AI. An at-a-glance look at fig. also reveals the subject area of AI and its application areas.

Fig.: AI, its parent disciplines and application areas.

The Subject of Artificial Intelligence

The subject of artificial intelligence was originated with game-playing and theorem-proving programs and was gradually enriched with theories from a number of parent disciplines. As a young discipline of science, the significance of the topics covered under the subject changes considerably with time. At present, the topics which we find significant and worthwhile to understand the subject are outlined below:

FigA: Pronunciation learning of a child from his mother.
Learning Systems: Among the subject areas covered under artificial intelligence, learning systems needs special mention. The concept of learning is illustrated here with reference to a natural problem of learning of pronunciation by a child from his mother (vide figA). The hearing system of the child receives the pronunciation of the character "A" and the voice system attempts to imitate it. The difference of the mother's and the child's pronunciation, hereafter called the error signal, is received by the child's learning system auditory nerve, and an actuation signal is generated by the learning system through a motor nerve for adjustment of the pronunciation of the child. The adaptation of the child's voice system is continued until the amplitude of the error signal is insignificantly low. Each time the voice system passes through an adaptation cycle, the resulting tongue position of the child for speaking "A" is saved by the learning process. The learning problem discussed above is an example of the well-known parametric learning, where the adaptive learning process adjusts the parameters of the child's voice system autonomously to keep its response close enough to the "sample training pattern". The artificial neural networks, which represent the electrical analogue of the biological nervous systems, are gaining importance for their increasing applications in supervised (parametric) learning problems. Besides this type, the other common learning methods, which we do unknowingly, are inductive and analogy-based learning. In inductive learning, the learner makes generalizations from examples. For instance, noting that "cuckoo flies", "parrot flies" and "sparrow flies", the learner generalizes that "birds fly". On the other hand, in analogy-based learning, the learner, for example, learns the motion of electrons in an atom analogously from his knowledge of planetary motion in solar systems.
Knowledge Representation and Reasoning: In a reasoning problem, one has to reach a pre-defined goal state from one or more given initial states. So, the lesser the number of transitions for reaching the goal state, the higher the efficiency of the reasoning system. Increasing the efficiency of a reasoning system thus requires minimization of intermediate states, which indirectly calls for an organized and complete knowledge base. A complete and organized storehouse of knowledge needs minimum search to identify the appropriate knowledge at a given problem state and thus yields the right next state on the leading edge of the problem-solving process. Organization of knowledge, therefore, is of paramount importance in knowledge engineering. A variety of knowledge representation techniques are in use in Artificial Intelligence. Production rules, semantic nets, frames, filler and slots, and predicate logic are only a few to mention. The selection of a particular type of representational scheme of knowledge depends both on the nature of applications and the choice of users.
Planning: Another significant area of artificial intelligence is planning. The problems of reasoning and planning share many common issues, but have a basic difference that originates from their definitions. The reasoning problem is mainly concerned with the testing of the satisfiability of a goal from a given set of data and knowledge. The planning problem, on the other hand, deals with the determination of the methodology by which a successful goal can be achieved from the known initial states. Automated planning finds extensive applications in robotics and navigational problems, some of which will be discussed shortly.
Knowledge Acquisition: Acquisition (Elicitation) of knowledge is equally hard for machines as it is for human beings. It includes generation of new pieces of knowledge from given knowledge base, setting dynamic data structures for existing knowledge, learning knowledge from the environment and refinement of knowledge. Automated acquisition of knowledge by machine learning approach is an active area of current research in Artificial Intelligence. Intelligent Search: Search problems, which we generally encounter in Computer Science, are of a deterministic nature, i.e., the order of visiting the elements of the search space is known. For example, in depth first and breadth first search algorithms, one knows the sequence of visiting the nodes in a tree. However, search problems, which we will come across in AI, are non-deterministic and the order of visiting the elements in the search space is completely dependent on data sets. The diversity of the intelligent search algorithms will be discussed in detail later.
Logic Programming: For more than a century, mathematicians and logicians were used to designing various tools to represent logical statements by symbolic operators. One outgrowth of such attempts is propositional logic, which deals with a set of binary statements (propositions) connected by Boolean operators. The logic of propositions, which was gradually enriched to handle more complex situations of the real world, is called predicate logic. One classical variety of predicate logic-based programs is Logic Program. PROLOG, which is an abbreviation for PROgramming in LOGic, is a typical language that supports logic programs. Logic Programming has recently been identified as one of the prime area of research in AI. The ultimate aim of this research is to extend the PROLOG compiler to handle spatio-temporal models and support a parallel programming environment. Building architecture for PROLOG machines was a hot topic of the last decade.
Soft Computing: Soft computing, according to Prof. Zadeh, is "an emerging approach to computing, which parallels the remarkable ability of the human mind to reason and learn in an environment of uncertainty and imprecision" . It, in general, is a collection of computing tools and techniques, shared by closely related disciplines that include fuzzy logic, artificial neural nets, genetic algorithms, belief calculus, and some aspects of machine learning like inductive logic programming. These tools are used independently as well as jointly depending on the type of the domain of applications.
Management of Imprecision and Uncertainty: Data and knowledgebases in many typical AI problems, such as reasoning and planning, are often contaminated with various forms of incompleteness. The incompleteness of data, hereafter called imprecision, generally appears in the database for i) lack of appropriate data, and ii) poor authenticity level of the sources. The incompleteness of knowledge, often referred to as uncertainty, originates in the knowledge base due to lack of certainty of the pieces of knowledge Reasoning in the presence of imprecision of data and uncertainty of knowledge is a complex problem. Various tools and techniques have been devised for reasoning under incomplete data and knowledge. Some of these techniques employ i) stochastic ii) fuzzy and iii) belief network models. In a stochastic reasoning model, the system can have transition from one given state to a number of states, such that the sum of the probability of transition to the next states from the given state is strictly unity. In a fuzzy reasoning system, on the other hand, the sum of the membership value of transition from the given state to the next state may be greater than or equal to one. The belief network model updates the stochastic / fuzzy belief assigned to the facts embedded in the network until a condition of equilibrium is reached, following which there would be no more change in beliefs. Recently, fuzzy tools and techniques have been applied in a specialized belief network, called a fuzzy Petri net, for handling both imprecision of data and uncertainty of knowledge by a unified approach.

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